AI Insights · Timothy · October 2022
Top 5 Stickman Games Performance on Unified Platform in Middle East Q3 2022
In Q3 2022, Stickman games saw varied performance on unified platforms in the Middle East, with notable trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Stickman games on unified platforms in the Middle East exhibited diverse performance trends in terms of downloads, revenue, and active users. Below is an overview of how each game fared during this period.
Stickman Party: 4 Player Games from Maxim Krivokonev had a fluctuating performance in weekly revenue, peaking at around $195 in late June and experiencing a low of approximately $50 in late August and mid-September. Weekly downloads reached a high of about 56.8K in mid-July but saw a decline towards the end of September, ending at around 20.5K. Weekly active users also showed a downward trend, starting at 293K in late June and decreasing to 267K by the end of September.
Stick Hero - Mighty Tower Wars by ROCKET GO GLOBAL PTE. LTD. had no reported revenue. However, its weekly downloads saw substantial growth, peaking at approximately 55.6K in early September before declining to around 10K by the end of the month. Weekly active users followed a similar trend, increasing to 184K in early September and then dropping to 121K by the end of the quarter.
Supreme Duelist from Neron's Brother SARL had minimal revenue, with a peak of only $9 in late June. Weekly downloads remained relatively steady, ranging from approximately 15K to 19.2K, and ended the quarter at around 12K. Weekly active users maintained a consistent range, starting at 158K in late June and ending at 152K by the end of September.
Stick Hero - Tower Defense, also by ROCKET GO GLOBAL PTE. LTD., showed modest revenue growth, peaking at $25 in late September. Weekly downloads saw an initial surge, reaching about 50K in early September before dropping to 31.9K by the end of the month. Weekly active users followed a similar pattern, peaking at approximately 97K in mid-September and then decreasing to 87.8K by the end of the quarter.
Stick War: Legacy from Max Games Studios had a notable increase in weekly revenue, peaking at around $1.2K in mid-September before dropping to $573 by the end of the month. Weekly downloads were relatively stable, starting at around 13.1K in late June and ending at 8.1K in late September. Weekly active users saw a gradual decline from 28.5K in late June to 21.6K by the end of the quarter.
These insights were derived from data provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.